Crysis 2 reminds me of a calm and relaxing boat ride, in which halfway through you fall down a waterfall made of razorblades. This was the first game in the Crysis series that I have tried, and I was unsure of what to expect. Part of me figured it was the usual run of the mill shooter game with so much violence you’d be spitting out teeth, and part of me was not disappointed.

At first glance Crysis 2 comes off as less than appealing, the storyline leaves you confused and frustrated, the combat is sub par at best, and the constant switching between armour can get tedious after a short period of time.

In Crysis 2 you take the on role of a marine named Alcatraz who apparently suffers from a broken voice box, or was simply born a mute. You start the game practically dying, only to be saved by the hero of the last game. While in the hero’s “Secret lair” you wake up to find that the man who rescued you is now dead, you are wearing his suit, and he has appointed you the new savour of the world. . .

Now to some people being the savour seems like an enjoyable experience, and in theory it can be, except in this case when almost everyone in the freaking world wants you dead. In the entire first half of this game you’re forced to fight off wave after wave of marines, simply due to a case of miss-identity. In fact a mere five minute conversation could have eliminated the entire first 5 hours of the game. You’d also think with aliens destroying the world they would focus more on dealing with them than chasing down a failed science experiment, but I guess its logic like that which keeps me out of a career in military intelligence.  Players will also find it hard in this game to feel for their character, since he doesn’t seem to have feelings of his own. Personally if I was suddenly thrown into a cluster f*** of a situation where everyone was trying to kill me, I might think twice before just listening to some guy over the intercom telling me where to go.

Combat wise, the game really doesn’t pick up until almost halfway through when you finally start fighting more aliens than soldiers. One of the biggest flaws in that setup is the handicap it places on your upgrades, seeing how you can only upgrade your armour by killing aliens, but by the time you start fighting enough aliens to really accumulate points you’re already on the tail end of the game.

The storyline is sporadic at best, with everyone betraying everyone and you just going along for the ride. While they try to tack on some serious conspiracy theories and in-depth analysis of the human psyche, you’re basically just waiting for the next chance to smash an alien’s face in with the butt of your shotgun.

When everything’s said and done, Crysis 2 is for people looking for a slightly unique take on the average shooter game, with a storyline not really worth getting into and a campaign mode that lasts an unexpectedly long amount of time. Aside from its obvious flaws the overall flow of the game does provide some enjoyable aspects, though not enough that it will prevent you from trading it in to help pay for FEAR 3.

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